Over Summer I tried to explore working in 2D more, I have a real interest in storytelling and I wanted use summer to experiment with different ideas and carry on illustrating and exploring preproduction further.
Below is a character I wanted to develop, I aim to create a character which will feature in a sort of murder mystery short animation. I used an initial sketch which didn’t go forward for character performance and spent some time developing it further.
I decided to keep it in key with the time period by keeping it in black and white. I experimented with the different brushes as well as the silhouette of the body, which extra elongated torso. To really push the character design I explored the different facial expressions.
Above are some refined facial expressions, the more I worked out the expressions the more the character came out. It was really useful for me to understand how extend just doing one character design drawing.
I wanted to create a short animation based on the expression and background. I did some research on 1920s London, and create some sketches and quick designs.
I wanted to work in photoshop to carry on developing my 2D animation skills. Using the expression sheets I was able to work some easy emotion. I just tried to make something simple, so I had time to work environment and colouring.
I wanted to experiment having another character interact with her so I started to sketch out some ideas for other possible characters. I really enjoyed thinking about the different characteristics and personalities of these designs. I used inspiration form 1920 movie stars as this was the original idea (film studio in London). What I really loved about the 1920s was the such contrast in fashion and clothes compared to the 21st century. I had so much fun designing them that I created 14.
Above are some of the characters I designed! I don’t know if I will have the time to animate them or develop the characters expression of all, but it was really good practice!!
I had the idea of the characters being in like a film studio, all the characters actors or light people etc. I wanted to experiment with this murder mystery thriller which I am such a fan with. One of the ideas was looking at the 1920s buses. It was so fun to research into these old buses of London, and even more shocking that the buses had no roof. I thought this would be a prime spot to practice an idea. I want to experiment animating a bus in the environment. Maybe look into after effects. I want to really explore how to make an enchanting animation.
Dan showed me a concept visual design help sheet. I wanted to play around with the night time atmosphere and created some pieces of experimental shape and colour pieces of work.
I wanted to use Hitchcock as an inspiration when animating. His characters are usually sinister but the camera angle means we are close up watching the reactions. This is what make Hitchcock’s films so powerful to watch.
Below moodboard is made up of several image I had on my pintrest board. I wanted to make a commemorative piece inspired by my grandma who was in the land army. During War time Britain, “WAF” (Women’s land army) was set up to aid the british farms and agriculture. Britain was facing the possibility of war time famine as many men who worked on/for the farms were at war, women stepped up to take on this role. I wanted to create a piece that thanked the “Land girls” as they were nicknamed.
Below are some digital sketches I did, I wanted the style to be really sketched so I played around with designing characters for this. In the end I went for the bottom design I did. I liked the roundness of the faces, it felt really British and cosy which was something I was trying to create when designing.
Below is the final outcome, I still want to play around a bit more with it, I kept everything lines except for the knitted countryside as I wanted that to be the focus. I want to carry on animated some more elements such as the clouds and even some moving type at the end for the Land Army thank you note.
Also I played around with doing VERY simple animation, this is something which is a nice way to use pacing rather than lots of animation for short pieces. The slight animations are meant to still be impactful to understand what is going on but enough to make it interesting. I like the balance of the piece but would love to finish the ending.
As I said I really have begun to come interested in effective storytelling so over this summer I played about with coming up with an interesting idea, creating concept art and hopefully creating a final piece.
Below you can see how I took some time developing sketches, designs and concept art to envision my idea. I use the research I have done to inform them.
I wanted to have a further exploration of the child and how I could push for a character. I am not used to drawing a child character. I created a pintrest board to compile different references. Below is several pages of drawings I did to grasp the characters features.
I really wanted to explore how I could make the child look, and as you can see I went through several variants for how she would look like. Below are some more final looking ideas, however I don’t like any of them. I will continue to work on the piece.
One of my passions is travelling, so this summer me and Alice decided to create a travel blog where we can combine animation/illustration with travelling. I created some gifs to be featured on some of the blog posts. It was fun as the pieces could be quite illustrative or short. I want to perhaps make some short animations. I think it will also be really good for this unit as it allows me to get some of my personality across to future employers.
Experimenting with brushes and textures trying to show some of the lanterns from my trip to Japan.
Feedback: Child anatomy isn’t clear enough, need more movement.
I agree with the comments and I want to work on animating the child, however when I animated the above I wanted it to be slight and the child to be shy. But I understand the suggestions so I am going to work on giving more movement. As you can see above you can see Song of the Sea I love the humour in there simple animation which is what I wanted to play around with. But I want to experiment with greater movement.
I also am really interested in concept design, so right now I am trying to figure out how I am feeling.
I wanted to explore some concept art designing, Dan showed us a document to help create more fluid concept art. I’ve never really specialised in it so I decided to work on doing some playful concept art. I chose a scenario from the story prompt.
The prompt being:
A blind girl, a secret garden, a trap, a lasso, Never on a sunday
I liked this prompt I thought it was really interesting, as I am trying to develop my skill of concept. Below I worked on using shapes to inspire the piece and colour. I also liked the idea of the different shapes establishing where the eye is meant to focus on. I tried to be playful and experimental.
Secret garden could be something different than what we imagine such as a garden of cactus.
I wanted to stop making some animations as I felt like I was making stuff but not taking the time to understanding the fundamentals again. I used Alice’s copy of Richard William’s to relearn some of the advice given by Richard Williams. I am glad I took a little time because it allowed me to learn the process, and to push some of my animation.
I wanted to try and do a test with the above character which I did as part of inktober. Just a quick experiment to look at a head flick.
I decided to further research, appreciating the master of animation! This is something I have identified as my weakness therefore I need to keep learning, practicing and reflecting. I got out these Walt Disney Animation studios Flip book which breaks down a shot. These have been SO useful. It allows me to see how they broke it down so I can see how they favoured the shots.
Below are scanned in pages from The nine old men and the art of animation by John Canemaker as seen above.
Using all the knowledge that I have done throughout this project I tried to go back to the first character I did (in the tunnel) and see how much I could improve and push the characters performance. In order to do this I would need to think about the face in more anatomical terms. I feel if you look back on my work it dosen’t push the animation. That is what I want to do, I want to be able to take it pass ‘wink’ or ‘blink’ to give it character.
In order to get into the mode of animating I needed to film some reference! I played around with several ways of how someone would think of a answer (problem solve) Below are my two favourites!